[ODE] Bouncing boxes on a plane
join at krakendev.com
join at krakendev.com
Wed Sep 22 09:42:15 MST 2004
Thanks a lot for the information on Message 2.
I've run into anotheer problem unfortunately. I didn't have this issue
before, and I'm not sure what I would have set to make it so, but the
bodies in my application are "bobbing" on the ground plane as though its a
trampoline or such.
I'm still using the collision callback from the buggy example, and I'm
stepping the world in .01 increments.
For gravity and the ground I'm using:
dWorldSetGravity(world,0.0,-9.81f,0.0);
ground = dCreatePlane (space,0,1,0,0);
I'm not sure if it matters, but the linked boxes (together, initially)
stand roughly 5 units off the ground, each having a mass between 0.6 and
1.0 (totalling 6.4).
Any help would be greatly appreciated. Cheers.
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