[ODE] dTerrain aabb bug (patch info)
stephane ancelot
sancelot at free.fr
Thu Sep 16 08:48:25 MST 2004
Hi,
info on how to create patches
create 2 directories :
the original source
the updated source directory
and type
diff -Urn source updated >mypathc.patch
To apply your patch :
cd original source
patch -p1 <mypath.patch
I know there are some gui that may help you in this task.
I hope this helps
Bye
steph
Le jeudi 16 Septembre 2004 01:00, Geoff C arlton a écrit :
> There's a subtle problem with dTerrainY and dTerrainZ that just caught
> me up.
>
> Their calculate functions return an aabb bounded by the min and max
> height, however this can cause problems for flat terrains. Fast moving
> objects may penetrate the terrain entirely and then skip the collision
> due to the aabb test. The fix is to either return the aabb with some
> padding in the appropriate dimension, or just return that dimension as
> -infinity.
>
> I'd submit this as a patch, but I'm not sure how to do that. :-)
>
> Geoff
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