[ODE] Player camera
Pierre Renaux
prenaux at alias25.org
Wed Sep 15 15:15:42 MST 2004
I'm just trying to have simple first person camera that behaves like Quake.
I already made such system in the previous version of the physics (which
weren't using ODE). It's pretty simple to just derive a sliding point...
What should I do ? should get the contact point and make the thing slide
myself as I was doing previously.
Or is there some simple way to make ODE behave the same way, simple hitting
a plane and sliding along it instead of bouncing.
I would guess I just have to disable bouncing and remove all friction, but
the parameters are a bit hard to grasp for me. Which one should I tweak to
achieve this effect ?
Thanks,
Pierre
-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On Behalf Of Brian
Clarkson
Sent: mercredi 15 septembre 2004 14:51
To: ode at q12.org
Subject: RE: [ODE] Player camera
William wrote:
>I have a Geom (in a GeomTransform) attached to the body which I call
>the ChaseTarget. It is not attached to any Space, so does not collide
>and it's always at a set distance from the Body (off topic, as I define
>it in XODE, it makes it very simple to move the camera around - no
>recompile necessary).
William
How are you attaching the case target. I think this is clever. Would like to
try it
in my sim. Seems to me its all in the case target attachment.
Brian..
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