[ODE] Player camera

Brian Clarkson brianclarkson at btconnect.com
Wed Sep 15 07:51:19 MST 2004


William wrote:

>I have a Geom (in a GeomTransform) attached to the body which I call
>the ChaseTarget.  It is not attached to any Space, so does not collide
>and it's always at a set distance from the Body (off topic, as I define
>it in XODE, it makes it very simple to move the camera around - no
>recompile necessary).


William

How are you attaching the case target. I think this is clever. Would like to
try it
in my sim. Seems to me its all in the case target attachment.

Brian..





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