[ODE] Quake3 BSP / Trimesh problems
Paul Hunkin
bieh.nz at gmail.com
Fri Sep 10 06:42:07 MST 2004
Afraid not :(
I tried it (with both dGeomTriMeshBuildSingle(...) and
dGeomTriMeshBuildSimple(...), and it had the same sort of result.
Thanks anyway, though.
-paul
On Fri, 10 Sep 2004 11:16:23 +0200, der.tobi at t-online.de
<der.tobi at t-online.de> wrote:
> Hi Paul!
>
> i think i know what your problem could be....
> same thing kept me up for long hours nearly two weeks... :(
>
> > Data = dGeomTriMeshDataCreate();
> > dGeomTriMeshDataBuildSimple(Data, (dReal*)Vertices,
> > count,Indices, count);
> >
>
> try multiplying the 2nd count (which is the indexcount) with 3...later in
> the code it is divided by 3 to get the number of triangles...
>
> that helped in my case.... but i used dGeomTriMeshBuildSingle(...)..
>
> good luck!
>
> regards,
> tobias schild
>
> ----------------------------------------------------------------------------
> let's bomb texas! they have oil too....
>
>
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