[ODE] Quake3 BSP / Trimesh problems

Paul Hunkin bieh.nz at gmail.com
Fri Sep 10 06:42:07 MST 2004


Afraid not :(

I tried it (with both dGeomTriMeshBuildSingle(...) and
dGeomTriMeshBuildSimple(...), and it had the same sort of result.
Thanks anyway, though.

-paul


On Fri, 10 Sep 2004 11:16:23 +0200, der.tobi at t-online.de
<der.tobi at t-online.de> wrote:
> Hi Paul!
> 
> i think i know what your problem could be....
> same thing kept me up for long hours nearly two weeks... :(
> 
> >        Data = dGeomTriMeshDataCreate();
> >        dGeomTriMeshDataBuildSimple(Data, (dReal*)Vertices,
> > count,Indices, count);
> >
> 
> try multiplying the 2nd count (which is the indexcount) with 3...later in
>  the code it is divided by 3 to get the number of triangles...
> 
> that helped in my case.... but i used dGeomTriMeshBuildSingle(...)..
> 
> good luck!
> 
> regards,
>   tobias schild
> 
> ----------------------------------------------------------------------------
> let's bomb texas! they have oil too....
> 
>


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