[ODE] Character Movement
Jon Watte
hplus-ode at mindcontrol.org
Fri Oct 15 10:58:07 MST 2004
You can use the dynamics. However, you want to:
1) Set the friction of the character to 0, or something very low.
2) Use an AMotor to keep the character upright and facing in the direction you want.
3) Probably use a CCylinder instead of a box for the character, unless the character is something like a vehicle or a 'mech. In which case you want to simulate the entire jointed body :-)
Cheers,
/ h+
-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of Shawn
Carroll
Sent: Thursday, October 14, 2004 6:43 PM
To: ode at q12.org
Subject: [ODE] Character Movement
Hey Guys,
I'm new to ODE and have been checking out the source for a bit now.
I've read almost the whole manual but am still lost as to what would
provide the best solution to my problem.
I am basically going for basic navigation of an AABB around a level
made up of triangles. I have some marked as walkable and others marked
as non-walkable.
Should I be looking at just the collision detection system or would I
be able to use the dynamics as well to solve this? I have made a
program where I have a box and I apply a linear velocity to it but my
box flips end over end since the force is applied at the middle and
it's resting against the ground.
Any help would be appreciated
Thanks
Shawn
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