[ODE] problem with dJointAttach
Tyler Streeter
tylerstreeter at yahoo.com
Sat Oct 2 10:13:51 MST 2004
When I create contact joints, sometimes I attach an
object to the static world, like this:
dJointAttach( contactJoint, 0, bodyID);
...but I get different results if I reverse the order
of the dBodyID arguments:
dJointAttach(contactJoint, bodyID, 0);
Specifically, the body respond to the contact joint in
the second case. I thought it shouldn't matter what
order I pass in the dBodyID arguments.
Any ideas?
Tyler Streeter
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