[ODE] problem with dJointAttach

Tyler Streeter tylerstreeter at yahoo.com
Sat Oct 2 10:13:51 MST 2004


When I create contact joints, sometimes I attach an
object to the static world, like this:

dJointAttach( contactJoint, 0, bodyID);

...but I get different results if I reverse the order
of the dBodyID arguments:

dJointAttach(contactJoint, bodyID, 0);

Specifically, the body respond to the contact joint in
the second case.  I thought it shouldn't matter what
order I pass in the dBodyID arguments.

Any ideas?

Tyler Streeter


		
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