[ODE] Making simulation speed independant from computer speed
Kevin Frugier
kevin.frugier at insa-lyon.fr
Wed Nov 10 18:35:44 MST 2004
Hello,
I am working again with ODE. The first time was for a protein
interaction simulation, the second time for a robot simulation.
This time I'm doing some test for a game my association is developping.
The game is a mario-kart like but that's not the point here.
Using examples and documentation I understand more and more how ODE
works but I still have a problem to understand the unit used in dWorldStep.
In the mailing list I have seen recently someone saying he used 0.01 or
some value like that.
In the famous "FreeFall buggy demo
<http://freefall.freehosting.net/downloads/buggydemo.html>" it uses 0.02
or 0.03 depending of the elapsed time since the last frame.
My first question is : what is the unit of the stepsize ?
My second : what kind of calcul should I do to make the simulation speed
being the same on others computers, for example if I get the time
elapsed in millisecond.
I think that is the typical question when you want to develop a game not
only for you, so I hope my question is not too stupid.
Thank you.
Kevin
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