[ODE] dSpaceCollide2 and Collision Space Sorting
Jon Watte
hplus-ode at mindcontrol.org
Fri Nov 5 22:54:25 MST 2004
I think a better strategy would be to set the collider bits, so that
no static geom will be tested against any other static geom, and then
use dSpaceCollide() inside a single hash space.
Cheers,
/ h+
-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of Donny
Viszneki
Sent: Friday, November 05, 2004 9:25 PM
To: ode at q12.org
Subject: [ODE] dSpaceCollide2 and Collision Space Sorting
I am wondering how the optimizations of collision space sorting (from
dHashSpace or dQuadTreeSpace) would be affected when colliding with two
spaces together.
The reason I am wondering about this is because I have much more
immutable geometry than mutable geometry, and thought I could save a
LOT of time checking for collisions if I used dSpaceCollide2, having
pre-organized all geometry into a group for immutable, and a group for
mutable.
I would ASSUME that hashspace on hashspace action would experience no
performance hit.
Thanks for your help.
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