[ODE] dSpaceCollide2 and Collision Space Sorting
Donny Viszneki
smirk at thebuicksix.com
Sat Nov 6 00:25:16 MST 2004
I am wondering how the optimizations of collision space sorting (from
dHashSpace or dQuadTreeSpace) would be affected when colliding with two
spaces together.
The reason I am wondering about this is because I have much more
immutable geometry than mutable geometry, and thought I could save a
LOT of time checking for collisions if I used dSpaceCollide2, having
pre-organized all geometry into a group for immutable, and a group for
mutable.
I would ASSUME that hashspace on hashspace action would experience no
performance hit.
Thanks for your help.
More information about the ODE
mailing list