[ODE] Contact sound generation
Gary R. Van Sickle
g.r.vansickle at worldnet.att.net
Fri Nov 5 20:18:03 MST 2004
> > > You are entering the exciting world..
>
> > Thanks for the quick synopsis Jon, what a cool area it looks to be.
>
> And, because I hadn't been paying attention for two years,
> exactly how active it is amazes me. The paper posted by Tyler
> is pretty neat for percussive sounds (forming sound out of
> impulses plus resonant
> modes) -- I tracked down the accompanying video:
>
> http://www.cs.berkeley.edu/b-cam/Papers/obrien-2002-SSR/Stuff/
all_divx_640x480.avi
>
SAH. WEEEEET!
> In one view of the world, anything percussive is just impulse
> + resonance, and this seems to take care of the resonance
> part just fine. At the mere cost of 800 complex multiply-adds
> per object per sample frame, I can think of some fill-limited
> games that could quite likely benefit from this!
>
> Now, as for modeling a struck spring that flexes depending on
> how hard you bend it... or a dead body scraping across gravel... ;-)
>
I'm sure that kind of stuff requires solving a few LCP's per sample. ;-)
--
Gary R. Van Sickle
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