[ODE] Contact sound generation

Gary R. Van Sickle g.r.vansickle at worldnet.att.net
Fri Nov 5 20:18:03 MST 2004


> > > You are entering the exciting world..
> 
> > Thanks for the quick synopsis Jon, what a cool area it looks to be.
> 
> And, because I hadn't been paying attention for two years, 
> exactly how active it is amazes me. The paper posted by Tyler 
> is pretty neat for percussive sounds (forming sound out of 
> impulses plus resonant
> modes) -- I tracked down the accompanying video:
> 
> http://www.cs.berkeley.edu/b-cam/Papers/obrien-2002-SSR/Stuff/
all_divx_640x480.avi
>

SAH. WEEEEET!
 
> In one view of the world, anything percussive is just impulse 
> + resonance, and this seems to take care of the resonance 
> part just fine. At the mere cost of 800 complex multiply-adds 
> per object per sample frame, I can think of some fill-limited 
> games that could quite likely benefit from this!
> 
> Now, as for modeling a struck spring that flexes depending on 
> how hard you bend it... or a dead body scraping across gravel... ;-)
> 

I'm sure that kind of stuff requires solving a few LCP's per sample. ;-)

-- 
Gary R. Van Sickle
 



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