[ODE] Contact sound generation

Bob Dowland Bob.Dowland at blue52.co.uk
Fri Nov 5 10:33:05 MST 2004


> > what makes a sound...
> You are entering the exciting world..

Thanks for the quick synopsis Jon, what a cool area it looks to be.

</pause> I wonder what a solver meltdown sounds like..? 
=:0



> -----Original Message-----
> From: Jon Watte [mailto:hplus-ode at mindcontrol.org]
> Sent: 04 November 2004 21:44
> To: Bob Dowland; Megan Fox
> Cc: Will Thimbleby; ode at q12.org
> Subject: RE: [ODE] Contact sound generation
> 
> 
> 
> > what makes a sound other than frequency and loudness..? could a 
> > sound signature be concocted on the fly like this?
> 
> You are entering the exciting world of Physically Based Synthesis! 
> It's a very active research area, and is just in its infancy -- the 
> first somewhat useful models have been presented, but the state of 
> the art is a long way away from making good sounding models for 
> "arbitrary" instruments (of which rubber-to-concrete bouncing balls 
> would be one instance). Maybe a waveguide-shaped "clonk" could be 
> made, and would be good enough, though.
> 
> I'm sure the good folks over at music-dsp could talk at great 
> lengths about this subject -- suffice to say that it's not currently 
> really doable at high fidelity for interactive applications.
> 
> Cheers,
> 
> 		/ h+
> 
> 



More information about the ODE mailing list