[ODE] Contact sound generation
Bob Dowland
Bob.Dowland at blue52.co.uk
Fri Nov 5 10:33:05 MST 2004
> > what makes a sound...
> You are entering the exciting world..
Thanks for the quick synopsis Jon, what a cool area it looks to be.
</pause> I wonder what a solver meltdown sounds like..?
=:0
> -----Original Message-----
> From: Jon Watte [mailto:hplus-ode at mindcontrol.org]
> Sent: 04 November 2004 21:44
> To: Bob Dowland; Megan Fox
> Cc: Will Thimbleby; ode at q12.org
> Subject: RE: [ODE] Contact sound generation
>
>
>
> > what makes a sound other than frequency and loudness..? could a
> > sound signature be concocted on the fly like this?
>
> You are entering the exciting world of Physically Based Synthesis!
> It's a very active research area, and is just in its infancy -- the
> first somewhat useful models have been presented, but the state of
> the art is a long way away from making good sounding models for
> "arbitrary" instruments (of which rubber-to-concrete bouncing balls
> would be one instance). Maybe a waveguide-shaped "clonk" could be
> made, and would be good enough, though.
>
> I'm sure the good folks over at music-dsp could talk at great
> lengths about this subject -- suffice to say that it's not currently
> really doable at high fidelity for interactive applications.
>
> Cheers,
>
> / h+
>
>
More information about the ODE
mailing list