[ODE] Sphere/Plane friction
Hannes Norda
norda at customred.com
Wed Mar 31 08:13:58 MST 2004
Hi,
check the FAQ ( http://q12.org/cgi-bin/wiki.pl?FrequentlyAskedQuestions )
* Q How do I stop things from rolling off into infinity, or
pendulums from swinging forever?
* A ODE models a universe with frictionless hinges and no rolling
friction, so problems like those are fairly common. The solution
is to apply a force to simulate RollingFrictionOrAerodynamicDrag
<http://q12.org/cgi-bin/wiki.pl?RollingFrictionOrAerodynamicDrag>.
/Hannes
Robert Rose wrote:
>
> Hi all, I'm trying to get back into ODE. Right now I'm trying to
> write a simple simulation of a ball hitting the floor and rolling
> around... I'm doing this using a plane and a sphere. My problem is
> when the ball hits the floor it never stops rolling. Here's my
> collision code:
>
> if(dCollide(spheregeom, planegeom, NULL, contactgeom, NULL))
> {
> dSurfaceParameters surfaceb;
> surfaceb.mode = dContactBounce;
> surfaceb.mu = 50.0f;
> surfaceb.bounce = 0.6f;
> surfaceb.bounce_vel = 0.01;
> ...
> }
>
> ?
> -robert
>
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