[ODE] Car simulation (with no wheels) - clever ideas needed

Nate W coding at natew.com
Sat Mar 20 09:01:43 MST 2004


On Fri, 19 Mar 2004, Nate W wrote:

> On Fri, 19 Mar 2004, DjArcas wrote:
> 
> > I believe that I can have a low slip1 and high slip2 angle, to
> > 'encourage' the car to go forwards, rather than slipping sideways. I'm
> > stuck here, however, and the car handles like a hovercraft. Anyone got
> > any helpful advice... please?
> 
> You might try making both of those very high - the static friction of
> rubber on pavement is very high in all directions.  Then reduce slip1 only
> when the lateral acceleration reaches some threshold.  

Ack.  Nevermind, I was smoking crack when I wrote that.  Actually I was
thinking too hard about a related problem and got some ideas mixed up in
my brain.

-- 

Nate Waddoups
Redmond WA USA
http://www.natew.com/
http://www.featherforum.com/



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