[ODE] Car simulation (with no wheels) - clever ideas needed
DjArcas
djarcas at hotmail.com
Fri Mar 19 17:51:42 MST 2004
> > I believe that I can have a low slip1 and high slip2 angle, to
> > 'encourage' the car to go forwards, rather than slipping sideways. I'm
> > stuck here, however, and the car handles like a hovercraft. Anyone got
> > any helpful advice... please?
>
> You might try making both of those very high - the static friction of
> rubber on pavement is very high in all directions.
But a car isn't /that/ hard to move forwards - I could push one. But I
obviously can't push a car sideways!
>Then reduce slip1 only
> when the lateral acceleration reaches some threshold. Tire-road friction
> is rather nonlinear so you'll have to be creative to make it feel right.
So I would record the lateral push and when it exceeds the grip limit, drop
the friction, to let it slide, right, good plan. But does that help me with
the rest of it?
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