[ODE] request: dBodyAddRelTorqueAtPos()
Luke Palmer
luke at luqui.org
Tue Mar 9 10:04:48 MST 2004
benny writes:
> Hm....
> But how can I calculate the external force+torque that will cause a
> body to rotate around a specific point/axis?
I think you misunderstood his reply. In the physical world, there is no
such force that will do that. A body, in the real world, always rotates
about its center of mass.
The force you're trying to calculate doesn't exist :-)
What's the context? What are you trying to do?
Luke
>
> Thanks
>
>
> -------Original Message-------
> > From: Amund Børsand <amund at offroad.no>
> > Subject: Re: [ODE] request: dBodyAddRelTorqueAtPos()
> > Sent: 09 Mar 2004 13:51:30
> >
> > A body will always rotate around it's center of gravity, which in ODE
> > always is 0,0,0 in body coords. But you can use a joint to rotate it, or
> > move everything else (collision geometry, mass, joints) to get the CG
> > where you want it.
> >
> > Benny Kramek <benny at kramekweb.com> skreiv:
> >
> > > hm... Then how can I get a body to rotate around a specific point/axis?
> > >
> > > Thanks
> > >
> > > Amund Børsand wrote:
> > > > That doesn't make sense, torque is not applied anywhere, i.e. it doesn't
> > > > matter where you apply it :)
> > > >
> > > >
> > > > Benny Kramek <benny at kramekweb.com> skreiv:
> > > >
> > > >
> > > >>Hi, can the function dBodyAddRelTorqueAtPos() be added to the ODE API,
> > > >>and implemented please? :)
> > > >>
> > > >>--
> > > >>Benny Kramek
> > > >> http://benny.kramekweb.com
> > > >> benny at kramekweb.com
> > > >>
> > > >>
> > > >>_______________________________________________
> > > >>ODE mailing list
> > > >>ODE at q12.org
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> > > >
> > > >
> > >
> > >
> > > --
> > > Benny Kramek
> > > http://benny.kramekweb.com
> > > benny at kramekweb.com
> > >
> > >
> > > _______________________________________________
> > > ODE mailing list
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> >
> > --
> > Amund Børsand <amund £ offroad . no>
> >
> >
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> > http://q12.org/mailman/listinfo/ode
> -------Original Message-------
>
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