[ODE] request: dBodyAddRelTorqueAtPos()
benny
benny at kramekweb.com
Tue Mar 9 16:23:24 MST 2004
Hm....
But how can I calculate the external force+torque that will cause a body to rotate around a specific point/axis?
Thanks
-------Original Message-------
> From: Amund Børsand <amund at offroad.no>
> Subject: Re: [ODE] request: dBodyAddRelTorqueAtPos()
> Sent: 09 Mar 2004 13:51:30
>
> A body will always rotate around it's center of gravity, which in ODE
> always is 0,0,0 in body coords. But you can use a joint to rotate it, or
> move everything else (collision geometry, mass, joints) to get the CG
> where you want it.
>
> Benny Kramek <benny at kramekweb.com> skreiv:
>
> > hm... Then how can I get a body to rotate around a specific point/axis?
> >
> > Thanks
> >
> > Amund Børsand wrote:
> > > That doesn't make sense, torque is not applied anywhere, i.e. it doesn't
> > > matter where you apply it :)
> > >
> > >
> > > Benny Kramek <benny at kramekweb.com> skreiv:
> > >
> > >
> > >>Hi, can the function dBodyAddRelTorqueAtPos() be added to the ODE API,
> > >>and implemented please? :)
> > >>
> > >>--
> > >>Benny Kramek
> > >> http://benny.kramekweb.com
> > >> benny at kramekweb.com
> > >>
> > >>
> > >>_______________________________________________
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> > >
> > >
> >
> >
> > --
> > Benny Kramek
> > http://benny.kramekweb.com
> > benny at kramekweb.com
> >
> >
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>
> --
> Amund Børsand <amund £ offroad . no>
>
>
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