[ODE] 2D dynamics in ODE

DjArcas DjArcas at hotmail.com
Thu Mar 4 08:30:51 MST 2004


Again I raise my hand a put a vote towards Peter Serocka's Plane2d joint
making it into the main codebase...

----- Original Message -----
From: "Ed Jones" <ed.jones at oracle.com>
To: "Luke Palmer" <fibonaci at babylonia.flatirons.org>
Cc: <ode at q12.org>
Sent: Wednesday, March 03, 2004 11:48 PM
Subject: Re: [ODE] 2D dynamics in ODE


> Howdy,
>
> There's been a few discussions on this that you can find in the December
> and November mailing list archives.
> For example;
> http://q12.org/pipermail/ode/2003-November/010325.html
> And there's a game (Wheelie RR) which uses this joint here;
> http://www.green-eyed-monster.com/
> Although it looks like it's 3D, it's essentially 2D and just has 3D
> graphics (and 3D crashes!).
>
> Hope that's useful.
> Cheers,
> Ed.
>
>
>
> Luke Palmer wrote:
>
> >My friends and I are making an "educational" Incredible Machine clone,
> >and I'm seriously considering using ODE as the physics engine.  It's a
> >2D game, and ODE is a 3D engine.
> >
> >So I'm wondering whether ODE will be stable if I give all points a z=0.
> >That is, can I be assured that no z component will ever arise?
> >
> >If I can't, is there a way to tell ODE to maintain this constraint for
> >me?  Any other ideas?
> >
> >Thanks,
> >Luke
> >_______________________________________________
> >ODE mailing list
> >ODE at q12.org
> >http://q12.org/mailman/listinfo/ode
> >
> >
>
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