[ODE] More Newbie Questions
danielkramer at gmail.com
danielkramer at gmail.com
Tue Jun 29 11:21:42 MST 2004
Hello,
I am writing a simulator where some objects are fully dynamic and
others I want locked in space but still allow dynamic objects to
collide with them. I found if I attach a fixed joint to each object
I want static then it works as I expect. Is this the correct way to
approach this? I tried also explicitly setting the velocities to 0 at
each iteration.. but when objects hit them they still get "nudged" a
bit which is cool.. but not what I was looking for.
The next step is to have some objects that I control directly with
keyframes (I'll read in a raw channel file for position each frame).
I would want dynamic objects to interact with this keyframed object.
For example, having a shovel that gets it's motion from a channel file
and a pile of dynamic blocks that it picks up. What's the best way
to control the shovel? setting positions or setting velocities? I'm
worried if I set velocities then collisions will push me off course
thanks for any advice
daniel
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