[ODE] Collision detection without forces
Hannes Norda
norda at customred.com
Mon Jun 28 11:36:35 MST 2004
Hi,
in your collision callback after dCollide you can choose not to create
contact joints.
Hannes
gable78 at aliceposta.it wrote:
>Hi,
>I'm a newbie with ODE.
>My problem is:
>I'm in need to know information (normal,depth....) about the contact points
>between two geoms without generating any kind of force. I try to explain
>better...i have to touch a cube with a little sphere e so i want to know
>collision point, depth and normal but no force must be applied to the cube.
>Do someone have an idea?
>
>Thanks for your help!
>Gabriele
>
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