[ODE] ode 0.5 collisions

gl gl at ntlworld.com
Thu Jun 3 17:10:34 MST 2004


re. VC6 workxpace, did you run the batch file for the type of ODE build you
need?  If not, see the ReadMe file.
--
gl

----- Original Message ----- 
From: "Mike Sly" <odelist at hotmail.com>
To: <ode at q12.org>
Sent: Thursday, June 03, 2004 4:39 PM
Subject: [ODE] ode 0.5 collisions


> Hello! I?m using ODE with Ogre to make a simulation.
>
> I just set the collisions and everything worked fine. Then I install the
ODE
> 0.5 and now my program explodes when some collision happens. Does anyone
> have the same problem or can tell me possible mistakes?
>
> I have already tried to compile the Ode 0.5 using the files in VC6
directory
> but it gives me several errors in the error.cpp and odemath.cpp files:
>
>
> C:\ode-0.5\ode\src\collision_trimesh.cpp(36): error C2065: 'g' :
undeclared
> identifier
>
> C:\ode-0.5\ode\src\error.cpp(131): error C3861: 'snprintf': identifier not
> found, even with argument-dependent lookup
>
> C:\ode-0.5\ode\src\error.cpp(132): error C3861: 'vsnprintf': identifier
not
> found, even with argument-dependent lookup
>
> C:\ode-0.5\ode\src\error.cpp(147): error C3861: 'snprintf': identifier not
> found, even with argument-dependent lookup
>
> C:\ode-0.5\ode\src\error.cpp(148): error C3861: 'vsnprintf': identifier
not
> found, even with argument-dependent lookup
>
> C:\ode-0.5\ode\src\odemath.cpp(54): error C3861: 'copysign': identifier
not
> found, even with argument-dependent lookup
>
> C:\ode-0.5\ode\src\odemath.cpp(66): error C3861: 'copysign': identifier
not
> found, even with argument-dependent lookup
>
> C:\ode-0.5\ode\src\odemath.cpp(79): error C3861: 'copysign': identifier
not
> found, even with argument-dependent lookup
>
> OPCODE warning LNK4221: no public symbols found; archive member will be
> inaccessible
>
>
>
> Is there anything that I?m missing?
>
>
>
> And another question: To make collisions with trimeshes with trimeshes or
> trimeshes with another thing I need to install the OPCODE too?
>
>
>
>
>
> Thanks.
>
>
>
>
>
> Miguel
>
>
>
> PS->I?m using .Net to develop and I install the ODE engine using the make
> tool provided by wiki.
>
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