[ODE] dGetBodyTorque & dGetBodyForce

Mark Riedesel mriedesel at gmail.com
Mon Jul 26 17:00:05 MST 2004


Hello there,

I've dug around through the mailing list archives but I couldn't find
any definite answers.. So I figured I may as well post a message.

I'm trying to use dBodyGetTorque and dBodyGetForce and it seems they
_always_ return zero vectors, even when they're colliding and being
spun around. Is there a specific spot in the simulation step that they
must be used? Or am I just missing something?

Thanks,

Mark
-- 
Klowner's Wallpapers
http://klowner.com


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