[ODE] QuickStep overflows on large islands

Jon Watte hplus-ode at mindcontrol.org
Mon Jul 26 13:56:13 MST 2004


Agreed. Smashing 100 cubes all into the same bit of space will 
also do it quite nicely with the default Windows stack, using 
QuickStep. The real solution is to use the linear-allocator 
ALLOCA replacement that we discussed on this list a while back.

Cheers,

			/ h+


-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of
james at 6msoft.com
Sent: Monday, July 26, 2004 10:34 AM
To: ode at q12.org
Subject: [ODE] QuickStep overflows on large islands


I am implementing ODE for PSCL right now and have come across a problem,
while QuickStep isn't stack overflowing to the extent that standard
stepping does, it still does on large islands (ie, the Jenga Tall demo,
360 boxes). Looks to me like its just allocated way too much off the
stack.

Cashes on line 598 of quickstep.cpp ("dRealAllocaArray (cfm,m);")


-James Dolan
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