[ODE] error with flat cylinder - trimesh collision
Nguyen Binh
ngbinh at glassegg.com
Mon Jul 26 10:40:11 MST 2004
Hi Andrzej,
AS> I also have a problem with flat cylinder<->trimesh. As long as the
AS> cylinder is "rolling" it works quite well, but when the cap touches the
AS> mesh strange things happen. Sometimes the cylinder simply rests on the
AS> mesh, but more often jumps or jitters. I've found out that some of the
AS> contact points between the cylinder and trimesh are really far from the
AS> cylinder, I've put some screenshots here: http://kuku.eu.org/ode/
AS> (the red lines indicate contact points and normals)
AS> (but I don't get any "internal errors"...)
That's what I acknowledged when porting Croteam collider to ODE. I
had give detail description in the code.
Right now I'm too busy with other thing but I would definitely
work on ODE's colliders again when it's possible. (I especially
interested in PSCL in ODE)
--
Best regards,
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Nguyen Binh
Software Engineer
Glass Egg Digital Media
E.Town Building
7th Floor, 364 CongHoa Street
Tan Binh District,
HoChiMinh City,
VietNam,
Phone : +84 8 8109018
Fax : +84 8 8109013
www.glassegg.com
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