[ODE] Wheels?
George Birbilis
birbilis at kagi.com
Sat Jul 17 22:20:48 MST 2004
I thought the latest ODE source contain contributions from Croteam for
collision checking of cylinders and other primitives
search for "Croteam" in the mailing list archive
> Is there any way to use flat-end cylinders in ODE? You can setup the mass
> of one, but not the geom? I've created a car and would like the wheels to
> be as "perfect" as possible. I'm using the TerrainAndCone code for the
> terrain, so i guess i only need some collision functions for
> cylinder-plane and cylinder-ray, but searching the net i found nothing.
> Any ideas?
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