[ODE] What can I do???!!! ODE Question...

George Birbilis birbilis at kagi.com
Wed Jul 14 19:27:35 MST 2004


the idea used at 3 impact is to use an invisible model for the physics (made
of spheres or whatever other primitives ODE supports [recent version has
capsules, boxes, spheres, cylinders, maybe other geometric primitives too)
and a visible model for the graphics that is connected to the invisible
model regarding position and orientation

you can also make subparts (see spaces feature of ODE) in your model with
submodels (two hands, two legs etc.) connected with each other using joints
(see e-mails on ragdoll simulation in ODE list)

cheers,
George

> Thanks, but my question is about the ODE, what kind of object I can use
> for an adventure game?
>
> For example, to a character, like Zelda, how I create the model on ODE
> (Not OGL or DX). I use spheres???
>
> And how I can move the object???
>
>
>
> Thanks
> Alexandre Ribeiro de Sá
> alex_r [at] vortexentertainment.com
> http://www.vortexentertainment.com
>
> George Birbilis wrote:
>
> >See www.3impact.com for a very cheap but powerful game engine that wraps
ODE
> >in it (and exposes it under a simplified API, not the real ODE API). It
> >loads .x (DirectX) 3D model files which you can create with various
> >modelling tools like MilkShape3D or gameSpace Light etc.
> >
> >I'm very happy with that engine and with the fact that it gets updated
> >almost every month with new features (you have a year of free updates and
> >discount at next years if you want to purchase a new version later on)
> >
> >next version is going to make available all ODE joints too (had only
> >"spherical" and "hinge2" plus "springs" till recently)
> >
> >
> >cheers,
> >George
> >
> >-----
> >George Birbilis (birbilis at kagi.com)
> >http://www.kagi.com/birbilis
> >--------------
> >----- Original Message ----- 
> >From: "Miguel" <odelist at hotmail.com>
> >To: "'Alexandre Ribeiro de Sá'" <alex_r at vortexentertainment.com>; "'ODE'"
> ><ode at q12.org>
> >Sent: Tuesday, July 06, 2004 12:27 PM
> >Subject: RE: [ODE] What can I do???!!! ODE Question...
> >
> >
> >
> >
> >>The ODE is just a physics library with a collision detection system.
> >>To develop a game you have to create the objects with a game engine or
> >>another render like open-gl or DirectX or something (like the examples)
> >>and then recreate that objects with ODE objects (bodys and geoms). You
> >>should read the manual of ODE and look at the examples files.
> >>
> >>Miguel
> >>
> >>-----Original Message-----
> >>From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On Behalf Of
> >>Alexandre Ribeiro de Sá
> >>Sent: segunda-feira, 5 de Julho de 2004 22:51
> >>To: ODE
> >>Subject: [ODE] What can I do???!!! ODE Question...
> >>
> >>AHOY!
> >>
> >>I like to develop a adventure game, like Mario Sunshine or Zelda... What
> >>
> >>I like is use the ODE collision sistem for map and characters, and give
> >>some veicles, like a Jeep.
> >>
> >>My question is, how I create the objects for characters? Sphere,
> >>cubes... and how I move the objects???
> >>
> >>
> >>Thanks
> >>Alexandre Ribeiro de Sá
> >>alex_r at vortexentertainment.com
> >>http://www.vortexentertainment.com
> >>_______________________________________________
> >>ODE mailing list
> >>ODE at q12.org
> >>http://q12.org/mailman/listinfo/ode
> >>
> >>_______________________________________________
> >>ODE mailing list
> >>ODE at q12.org
> >>http://q12.org/mailman/listinfo/ode
> >>
> >>
> >>
> >
> >
> >
> >
>
>



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