[ODE] how to glue bodies together ?
Martin C. Martin
martin at metahuman.org
Wed Jan 28 13:32:15 MST 2004
>>I tried to use fixed joints but the results are unreliable (as it's
>>written in the latest doc).
Looking at the latest doc, it doesn't say it's unreliable at all. It
says to avoid it, probably because it's slow, and the fixed joint may
come apart a small amount, as any joint does. Nate's suggestion of
combining the bodies removes both those problems.
Can you explain what you mean by "unreliable"?
> Don't combine the bodies. Instead, just use one body - combine the
> geoms, and combine the masses so it acts like both bodies.
This gets tricky when you have a object that you want to break apart or
join together at some point. While it's possible to create/destroy
bodies and geoms when that happens, that's a PITA. In some
applications, the problems of using a fixed joint may be small.
Now that I think about it, maybe a function to "join" two bodies/geoms,
and another one to split them, would be useful?
- Martin
More information about the ODE
mailing list