[ODE] dCylinder problems and future
John Miles
jmiles at pop.net
Wed Jan 28 09:25:08 MST 2004
Actually, I'd rather see the CCylinder rotated so that it faces the same way
as CylinderClassUser.
Two huge assumptions: (1) The main application for a flat-ended cylinder
bounding volume seems to be characters, because they don't tip over and they
can always turn in place. (2) Upright characters in most game worlds that
adopt Max/Maya-like frames of reference are aligned with the Y axis. Ergo,
CylinderClassUser is "right" and CCylinder has it wrong. :)
I'd further assume that CCylinder's inertia-tensor function would be fine
for CylinderClassUser as well, if the axes were switched.
-- jm
>
> That would be fine, but it should be rotated so that it faces the same
> way as the capped cylinder. Also, a mass function for it would be nice.
>
>
More information about the ODE
mailing list