[ODE] dCylinder problems and future

Amund Børsand amund at offroad.no
Wed Jan 28 08:28:37 MST 2004


That would be fine, but it should be rotated so that it faces the same
way as the capped cylinder. Also, a mass function for it would be nice.

"John Miles" <jmiles at pop.net> skreiv:

> The cylinder-vs-cylinder code does work, assuming you have the latest patch
> with the dCylCyl call fix mentioned on the list earlier.  But it's not very
> stable, because it can generate only one contact point, which isn't enough
> for any type of circular-edge collision.  The contact point is also
> occasionally subject to slight penetration (I'm not sure why).
> 
> I don't see any reason not to go ahead and add dcylinder.cpp to the main
> library, as long as its limitations are mentioned prominently in the docs.
> 
> -- jm
> 
> > -----Original Message-----
> > From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of
> > Panayoti
> > Sent: Thursday, January 22, 2004 3:01 PM
> > To: ode at q12.org
> > Subject: [ODE] dCylinder problems and future
> >
> >
> > I haven't yet had the opportunity to play with the dCylinder
> > contribution, but I had two questions:
> >
> > 1) Is the recent work John Miles (and perhaps he can answer this best)
> > sufficient to promote the dCylinder to official ODE primitive status
> > (according to a search of the mailing list archives, it was the cylinder
> > versus cylinder code that prevented it before)?
> >
> > 2) Does anyone have any clues on where I could get started on
> > implementing flat cylinder versus trimesh collisions? It seems a shame
> > that such a useful primitive would have support for collisions against
> > everything but the necessary (at least in my case) trimesh. I would
> > glady contribute it, if I ever manage to get it working. :)
> >
> > Pany
> >
> >
> >
> >
> >
> >
> > _______________________________________________
> > ODE mailing list
> > ODE at q12.org
> > http://q12.org/mailman/listinfo/ode
> >
> 
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-- 
Amund Børsand <amund £ offroad . no>




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