[ODE] integration with cal3d?

Tom De Muer tom.demuer at skynet.be
Sat Jan 10 22:01:42 MST 2004


: On Sat, 10 Jan 2004, Adam Moravanszky [Novodex] wrote:
:
: > I think the main problem is actually not the programming part but
: > rather the fact that no free authoring environment exists where one
: > could easily rig skinned characters with the extra stuff needed for
: > physics, like masses, joint limits, and bounding boxes.
:
: Is that a hint?  :-)
:
: Anyone know where I could find some code to import and render .3ds meshes?

You can find one here :
http://www.gametutorials.com/Tutorials/opengl/OpenGL_Pg4.htm

Cheers,
Tom

: Juice would then be not be too far from what Adam describes.  I've been
: wanting to add mesh support for a long time, but Juice development has
: slowed to a crawl since I went back to working full-time.
:
: --
:
: Nate Waddoups
: Redmond WA USA
: http://www.natew.com/
:
:




More information about the ODE mailing list