Managed Wrapper (was: RE: [ODE] My ODE++)
Jon Watte
hplus-ode at mindcontrol.org
Fri Jan 9 09:37:32 MST 2004
Perhaps you can elaborate? In case you lost the context, here's a summary:
- Someone was saying that a better C++ wrapper might make writing a managed ("CLR" "DOTNET" etc) API for ODE easier.
- I replied that I had written a managed API that's richer than the current wrapper available in contrib, and I described the approach I took, including wrapping using Managed DirectX APIs to reduce impedance.
- Someone replied that tieing the managed API to DirectX precluded other platforms from using the managed wrapper.
- The only other platform that could conceivably use that would be "DOTGNU" running under Linux, and, honestly, it's not currently anything I'd base a production-worthy effort on, which is what my joke was about. It seems that you were trying to prove that there are production efforts using DOTGNU on Linux, but I fail to see how your links apply.
Cheers,
/ h+
-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of ken
Sent: Friday, January 09, 2004 2:53 AM
To: ode at q12.org
Subject: Re: [ODE] My ODE++
Jon Watte wrote:
>
> Ah, yes, that large, clearly defined market of graphics-intensive
> applications using the CLR runtime environment on Linux. I totally forgot
> about those two guys :-)
Good point.
Maybe you should inform Pixar
http://www.architosh.com/news/2002-01/2002c-0130-linuxpixar.phtml
Weta Digital,
http://www.sgi.com/newsroom/press_releases/2002/january/lotr.html
Dreamworks
http://www.seanodonnell.com/news/details.php?news_id=25
and Industrial Light and Magic.
http://www.hoise.com/primeur/99/articles/monthly/AE-PR-09-99-54.html
.. etc.
That they should ditch their 'CLR runtime environment' and 'upgrade'
to DirectX.
:)
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