[ODE] Intel/Msvc Compiler
Amund Børsand
amund at offroad.no
Tue Jan 6 12:51:39 MST 2004
"Tom De Muer" <tom.demuer at skynet.be> skreiv:
> Well the FPS I'm stating is the theoretically maximum of the _physics_
> nothing else, thus in other words it says that with the same code, the msvc
> compiler produces an ode.dll which makes the physics part of my sim running
> at an average of 1/700 s and with the intel at 1/870 s. The global
> framerate of my "thing" is a lot lower because there are other things that
> need be done. I agree that the numbers quoted may not have large precision
> but the difference is significant enough.
What I'm interested in is how fast did it run with a "standard" compiler,
i.e. what's the difference you are talking about?
--
Amund Børsand <amund £ offroad . no>
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