[ODE] world step on linux not working?
Fabian Mathews
supagu at hotmail.com
Sun Feb 29 03:05:36 MST 2004
yep, the samples work fine on linux
:-/
-------------------------------
Fabian "SupaGu" Mathews
From: Shaul Kedem <shaul_kedem at yahoo.com>
To: Fabian Mathews <supagu at hotmail.com>
Subject: Re: [ODE] world step on linux not working?
Date: Sat, 28 Feb 2004 01:57:41 -0800 (PST)
I don't know about the multithreaded ODE, but does the
tests work OK ?
--- Fabian Mathews <supagu at hotmail.com> wrote:
> i dump my ode body's position to file and get:
> as you can see its not NAN as when u print it out it
> says #NaN
>
> Car:
>
-22471185595023190087855950241089863630807763102347628541227205749338602109850223923027100886823237480313117057822799065349325325915271360296708792135057036868787440633309032622796172148904435551661475488438610765180049906004381915943886039259696093779862879472944374532596213391957850828406661210072946835456.000000
>
> 0.000000 0.000000
>
> so i have no idea why ODE aint working on linux, it
> works perfectly on
> windows,
> is there multithreaded ODE for linux?
>
> -------------------------------
> Fabian "SupaGu" Mathews
>
>
>
>
> From: Shaul Kedem <shaul_kedem at yahoo.com>
> To: Fabian Mathews <supagu at hotmail.com>
> Subject: Re: [ODE] world step on linux not working?
> Date: Fri, 27 Feb 2004 04:28:12 -0800 (PST)
>
> That "stupidly large number" is probably NaN (Not a
> Number)...
>
> Look for it's definition somewhere within ODE (if I
> am
> not mistaken, never actually played with it)...
>
> Are u using Direct X ?
>
> --- Fabian Mathews <supagu at hotmail.com> wrote:
> > yeap i tried a plane, its like, the number is
> > istantly some stupidly large
> > number that doesnt change.
> > :-/
> >
> >
> >
> > -------------------------------
> > Fabian "SupaGu" Mathews
> >
> >
> >
> >
> >
> > From: Shaul Kedem <shaul_kedem at yahoo.com>
> > To: Fabian Mathews <supagu at hotmail.com>
> > Subject: Re: [ODE] world step on linux not
> working?
> > Date: Fri, 27 Feb 2004 03:40:32 -0800 (PST)
> >
> > Did you add a plane ?
> >
> > sounds like your object falls into oblivion...
> >
> > --- Fabian Mathews <supagu at hotmail.com> wrote:
> > > okay, i make my physics objs and check thier
> > > position, 0,0,0 even though i
> > > set it to 0,35,0
> > > so dont know if this is right,
> > >
> > > but then when i goto call dWorldStep(world,
> > 0.25f);
> > >
> > > then get the position, the x value is totally
> > some
> > > stupidly long number,
> > > then it doesnt change.
> > > has any one experienced this? a solution
> maybe?
> > >
> > > -------------------------------
> > > Fabian "SupaGu" Mathews
> > >
> > >
> >
>
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