[ODE] ODE rotation matrix
Roel van Dijk
roelvandijk at home.nl
Sat Feb 28 12:17:29 MST 2004
On Saturday 28 February 2004 05:52, Fabian Mathews wrote:
> actually, it looks as if for example:
>
> the front left wheel lifts up, my model the back right wheel would lift up.
> so its like the opposite :-/
>
> so how to i fix this rotation matrix?
This is what I use:
float oglM[16];
oglM[0] = odeM[0];
oglM[1] = odeM[4];
oglM[2] = odeM[8];
oglM[3] = 0;
oglM[4] = odeM[1];
oglM[5] = odeM[5];
oglM[6] = odeM[9];
oglM[7] = 0;
oglM[8] = odeM[2];
oglM[9] = odeM[6];
oglM[10] = odeM[10];
oglM[11] = 0;
oglM[12] = 0;
oglM[13] = 0;
oglM[14] = 0;
oglM[15] = 1;
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