[ODE] Re: New tri_tri_intersect

Nguyen Binh ngbinh at glassegg.com
Fri Feb 27 09:50:22 MST 2004


Hi Pierre,

PT> Thanks for the link !

PT> I tested it and it seems to be faster in most cases, indeed (though
PT> sometimes Möller's version still wins).

PT> I don't know why but it takes *forever* to compile here. Did you experience
PT> this as well ?
    Yes, me too, the first time I build it, I thought my VC.NET was
    dead :). But it's really worth!

    Ah, for anyone cares about convex-convex collision :
    http://www.gamedev.net/columns/hardcore/ofg/

    It is very clear and *reasonable* (think so!). Did anyone try it?

-- 
Best regards,

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