[ODE] HELP, ragdolls and joint limits????
Martin C. Martin
martin at metahuman.org
Thu Feb 26 08:29:09 MST 2004
arcad wrote:
> Hello ode,
>
> Explain... If boot for instance leg of the personage,
Boot may have a mass or moment of inertia that's too small.
> which presents itself two capsules united UniversalJoint,
> that she bends on much greater angle than that which is given dParamLoStop and dParamHiStop.
> And like tries somehow to return on place, but much weakly.
Try setting the FMax higher. And while you're at it, try a smaller
timestep.
> In this connection beside me question, possible do these limits hard?
Not exactly. It can be as "hard" as a contact. As you know, an object
will sink into the ground a little before being pushed out. If you make
FMax = infinity, that's what you'll get from the joint.
- Martin
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