[ODE] ODE GUI Editor #2...

John Miles jmiles at pop.net
Wed Feb 25 18:32:28 MST 2004


Although, to be fair, I'm not loading from CD.  That's certainly a valid
exception to the text-is-better ideology.  It's an argument in favor of
supporting both text and binary formats, if anything.

-- jm


> -----Original Message-----
> From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of John
> Miles
> Sent: Wednesday, February 25, 2004 6:14 PM
> To: Jon Watte; ode
> Subject: RE: [ODE] ODE GUI Editor #2...
>
>
> > > Back in the days of 16 MHz 80286 machines with 20 MB hard
> > drives there were
> > > good reasons to use binary file formats, but they are all invalid now.
> >
> > Take your favorite current game. Sit there, waiting at the load
> > screen. Would you want to double the load times? I've found
> > parsing XML -> binary is much slower than 2x the time of just
> > loading, but parsing isn't all that's happening during load.
> >
>
> That's more an indictment of scanf() than it is of binary files. :)
>
> In the engine I'm working with now, I can parse a 1MB text file
> in about 5%
> of the time than it takes to construct the objects it specifies.
>
> -- jm
>
>
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