[ODE] ODE GUI Editor #2...

John Miles jmiles at pop.net
Wed Feb 25 18:13:47 MST 2004


> > Back in the days of 16 MHz 80286 machines with 20 MB hard
> drives there were
> > good reasons to use binary file formats, but they are all invalid now.
>
> Take your favorite current game. Sit there, waiting at the load
> screen. Would you want to double the load times? I've found
> parsing XML -> binary is much slower than 2x the time of just
> loading, but parsing isn't all that's happening during load.
>

That's more an indictment of scanf() than it is of binary files. :)

In the engine I'm working with now, I can parse a 1MB text file in about 5%
of the time than it takes to construct the objects it specifies.

-- jm




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