[ODE] Starting off question
Don Burns
don at andesengineering.com
Mon Feb 23 13:10:37 MST 2004
There may be a political difference between compling ODE in as static
library or using it as a dynamically loaded library. ODE is released
under LGPL if I am not mistaken. Check the legaleaze of that license
carefully. I believe it restricts static linking unless you release your
application code to the public.
For OpenSceneGraph we chose to write our own license for this reason.
-don
On Mon, 23 Feb 2004, Adam D. Moss wrote:
> Michael Shimmins wrote:
> > What method would you recommend for using the library? Compiling it
> > into a DLL and loading it at run time, or compiling ODE into the project
> > its self?
>
> There's so little difference that I don't know why you're asking
> us. :) The decision will depend mainly upon whether you expect
> to want to issue an update to the app independantly of the lib
> in the future, or vice versa, and only you know your product
> well enough to really say. It's not a question specific to ODE.
>
> There can be a minor performance hit in living in a DLL-alike (because
> of constraints on position-independant code on some platforms... I
> think win32 is one of them), but it's very likely un-noticable.
>
> --Adam
>
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