[ODE] Ragdoll performance with OpenDE
William Denniss
lists at omegadelta.net
Mon Feb 23 16:39:09 MST 2004
On Mon, 2004-02-23 at 02:06, Limor Schweitzer wrote:
> Hi, i'm just about to "pre-release" an ODE gui editor which has the ragdol
> as one of the demos.
>
> it will allow you to take a skinned/skeletal object (from 3dstudio or other
> 3d design editors) and visually map proxy objects and joints to the skeleton
> so they resemble in shape, the skinned object. then, in the gui you can run
> an ODE simulation. once you are happy with what you see, you can either make
> a video recording of the simulation using FRAPS or write your own programs
> (using Ogre3d.org as a base graphics library), reading the XML file that was
> output from the GUI into C++ classes and manipulate the joints and forces as
> you wish.
>
> so give me another couple of days and i'll announce it on the mailing list.
>
> Cheers,
>
> Limor
I am really looking forward to seeing this editor that you have
described, it sounds very useful.
Will.
--
William Denniss - will@ http://omegadelta.net/
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