[ODE] Geom transformations

Joao Rangel jpgr at mega.ist.utl.pt
Mon Feb 16 15:13:44 MST 2004


Hi,

I'm having a problem with ODE that I would like to ask for your help.

I have a 3D object that, has no body, but has a box geom. It's an object
which is static in the world, but that should be considered for collisions.

The problem is that i would like to translate/rotate that box geom, but the
translate/rotate operations are always applied to bodys only.

Is there any way to do this?

Thanks in advance,
Joao Rangel




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