[ODE] Terrain Question
coberr at scottsdaleins.com
coberr at scottsdaleins.com
Thu Feb 5 17:14:40 MST 2004
Thanks in advance for any advice or insight:
I have a question about terrain collision. I already have a 256x256
terrain heightmap partitioned into a quadtree. My quadtree is 5 levels
deep, with each leaf containing a mesh with 9x9 vertices. This mesh
represents a small patch of terrain.
My question is what is the best way to implement collsion detection with
ode objects?
One approach I considered is to add each patch as a Trimesh to a Quadtree
Space.
Another is to use the terrain collider from Benoit Chaperot in the contrib
folder.
Thanks again for any insight or opinion....
Bob
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