[ODE] Forcing bodies to specified
"non-physic-calculated"positions
Jon Watte
hplus-ode at mindcontrol.org
Thu Feb 5 09:39:15 MST 2004
> Because frame time isn't absolutely constant the
> calculated forces are too low or too high.
> step by 1ms at a time is too expensive
You don't need to step 1 ms at a time; 10 ms at a time should be fine. The loop should be something like:
last = seconds();
while( running ) {
now = seconds();
while( last < now ) {
saved_state = cur_state;
saved_time = last;
step( 0.01 );
last += 0.01;
}
now = seconds();
render( saved_state, saved_time, cur_state, now );
}
This updates the world at a steady rate, and uses interpolation in rendering to get a smooth frame rate, potentially higher than your highest possible physics rate.
Cheers,
/ h+
More information about the ODE
mailing list