[ODE] Forcing bodies to specified "non-physic-calculated"
positions
Jon Watte
hplus-ode at mindcontrol.org
Wed Feb 4 09:32:05 MST 2004
Attach it with a ball-and-socket joint to a NULL body. NULL == the fixed, unmoving universe.
Cheers,
/ h+
-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of
Marc.Schwellinger at Dornier.eads.net
Sent: Wednesday, February 04, 2004 6:03 AM
To: ode at q12.org
Subject: [ODE] Forcing bodies to specified "non-physic-calculated"
positions
Hi there,
I've got the problem that I have to connect a chain out of joints and
bodies with the "non static" and "non physic" environment. The start point
of the chain is not physically calculated. It is predetermined by the user.
It should be hanging on a "non physical" cranes tip. Now I'm using the
function dWorldImpulseToForce() to force the first body of the chain to the
tip position every frame. It works... but it jiggles a bit around that
position.
Is there another way to do this?
I know how to connect a joint to the static environment -> RTFM. But thats
not what I want. I wnat to move that point while the simulation is running.
Greetings
Marc
--------------------------------------------------------------
Softwareentwicklungsingenieur MSF13
EADS Dornier GmbH Friedrichshafen
Tel.: +49 (0) 7545-8-3021
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