[ODE] Joints
Martin C. Martin
martin at metahuman.org
Tue Feb 3 08:17:40 MST 2004
Anders Backman wrote:
> 1. What about a 6DOF joint in ODE?
> A joint that removes all 6 DOF:s
There is one, it's called "fixed." Or you can use a slider or hinge
with both stops at zero degrees.
> 2. Also, is possible to have kinematic objects in ODE? Objects where you can
> set the position/orientation but they still be valid in the simulation
> sense...
There's an entry about this in the FAQ. If it's slow moving, using just
a geom without a body will work. If not, you can use some joint such as
a motor to do it.
> 3. TriMesh - TriMesh, is that available as a contact generation collision
> using OPCODE?
No, not until someone writes it and submits it.
- Martin
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