[ODE] Joints

Martin C. Martin martin at metahuman.org
Tue Feb 3 08:17:40 MST 2004


Anders Backman wrote:

> 1. What about a 6DOF joint in ODE?
> A joint that removes all 6 DOF:s

There is one, it's called "fixed."  Or you can use a slider or hinge 
with both stops at zero degrees.

> 2. Also, is possible to have kinematic objects in ODE? Objects where you can
> set the position/orientation but they still be valid in the simulation
> sense...

There's an entry about this in the FAQ.  If it's slow moving, using just 
a geom without a body will work.  If not, you can use some joint such as 
a motor to do it.

> 3. TriMesh - TriMesh, is that available as a contact generation collision
> using OPCODE?

No, not until someone writes it and submits it.

- Martin




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