[ODE] NANs

DjArcas djarcas at hotmail.com
Sun Feb 1 10:24:30 MST 2004


When you call your D3D CreateDevice, you must specify D3DCREATE_FPU_PRESERVE


Took me bloody WEEKS that did! :)
----- Original Message ----- 
From: "Shaul Kedem" <shaul_kedem at yahoo.com>
To: "Dariusz Krzykowski" <rangaroek at web.de>; <ode at q12.org>
Sent: Sunday, February 01, 2004 1:16 AM
Subject: Re: [ODE] NANs


> Dariusz ,
>  Are you using directX?
>  There was a problem with directX and NaNs a while
> back, you should flag something in DirectX so it wan't
> happen. I don't really remmember what...
>
> Best,
> Shaul
>
> --- Dariusz Krzykowski <rangaroek at web.de> wrote:
> > Hi all, I'm currently trying to integrate ode into
> > our gameengine and
> > have some trouble with the simulation.
> > In my testscene there are 19 boxes (some of them
> > stacked) inside a
> > simple room (floor, ceiling, 4 walls)
> > What happens is that after the 2nd simulation step
> > 15 of the boxes have
> > NANs in their position vector ...
> > When I tell ode my boxes are spheres anything works
> > (ok it looks rather
> > funny :-) )
> >
> > Any ideas ....
> > regards dariusz krzykoski
> > Collision-Studios
> >
> > rangaroek at web.de
> > d.krzykowski at collision-studios.com
> >
> > _______________________________________________
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> > ODE at q12.org
> > http://q12.org/mailman/listinfo/ode
>
>
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