[ODE] NANs

Shaul Kedem shaul_kedem at yahoo.com
Sun Feb 1 01:16:46 MST 2004


Dariusz ,
 Are you using directX?
 There was a problem with directX and NaNs a while
back, you should flag something in DirectX so it wan't
happen. I don't really remmember what...

Best,
Shaul

--- Dariusz Krzykowski <rangaroek at web.de> wrote:
> Hi all, I'm currently trying to integrate ode into
> our gameengine and 
> have some trouble with the simulation.
> In my testscene there are 19 boxes (some of them
> stacked) inside a 
> simple room (floor, ceiling, 4 walls)
> What happens is that after the 2nd simulation step
> 15 of the boxes have 
> NANs in their position vector ...
> When I tell ode my boxes are spheres anything works
> (ok it looks rather 
> funny :-) )
> 
> Any ideas ....
> regards dariusz krzykoski
> Collision-Studios
> 
> rangaroek at web.de
> d.krzykowski at collision-studios.com
> 
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode


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