[ODE] Collision impact force
Bob Dowland
Bob.Dowland at blue52.co.uk
Tue Dec 21 17:33:00 MST 2004
Sure thing! Although sadly I'm not likely to be trying in the very short term - I was just interested in hearing why you made that choice. I wouldn't have gone for pen depth because it's more of an artefact than a physical thing (as already mentioned). On the other hand, while using magnitude of impulse due to impact/friction seems like the obvious choice (in theory) it no doubt comes with an associated set of hassles.
There was a thread going not so long ago which threw up some interesting refs and analogues with fracture/breaking effects - I can dig it out if you're interested and/or missed it. Although those were more on the synthesis side rather than just volume control.
Bob.
> -----Original Message-----
> From: Tyler Streeter [mailto:tylerstreeter at gmail.com]
> Sent: 21 December 2004 16:25
> To: Bob Dowland
> Cc: stenyak at iespana.es; ode at q12.org
> Subject: Re: [ODE] Collision impact force
>
>
> > Tyler,
> >
> > sounds like you've thought about this - what was wrong with
> "the joint feedback way" aren't the reaction mags easy enough
> to get hold of, too noisy, what gives - (?)
> >
> > Bob.
> >
>
> Actually, I haven't tried the joint feedback way. I just happened to
> try using the penetration depth first and never got around to using
> the joint feedback structure. If you do use the joint feedback to
> adjust the sound volume, let me know how it goes.
>
> Tyler
>
More information about the ODE
mailing list