[ODE] Difference in scale of body vs collision geometry
Jon Watte
hplus-ode at mindcontrol.org
Mon Dec 6 18:55:56 MST 2004
The gravity scales by mass, so you don't need to scale that.
The impact on density shouldn't matter, because ODE does not
actually use density anywhere inside stepping or constraint
resolution.
Thus, if you scale weight by 1/N, then you have to also scale
force and torque applied by 1/N, and that should do it. Note
that gravity is a measure of acceleration, not force, and
thus shouldn't be scaled!
Cheers,
/ h+
-----Original Message-----
From: vincent ngai [mailto:vincent.ngai at gmail.com]
Sent: Monday, December 06, 2004 6:27 PM
To: Jon Watte
Subject: Re: [ODE] Difference in scale of body vs collision geometry
Could you give me more details? Scale the force applied and lower gravity?
What about the impact of having a geometry scale that is vastly
different from the mass?
Sorry I'm a newbie at this.
Thanks
On Mon, 6 Dec 2004 15:46:11 -0800, Jon Watte <hplus-ode at mindcontrol.org> wrote:
>
> > Am I right to say that I would have to scale the linear measurement units from
> > 1m to 1.0 to 1m to 0.0001 units?
>
> Wouldn't it be sufficient to scale torque and force?
>
> Cheers,
>
> / h+
>
>
--
Regards,
Vincent
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