[ODE] splitting the world in multiple trimeshes
Pancini, Ettore
epancini at ferrari.it
Wed Dec 1 14:11:12 MST 2004
Hi Jan,
> This is strange isn't it? Wouldn't it be better to have some
> almost 0 thin hole between them?
in this case i need to create two different art assets.
wich i would like to avoid. right now i just have one geometry
set: the one i use for rendering. i then take this tri soups,
optimize co-planar faces and build the ode trimesh
> Well how many contact points do you generate?
max contacts? 32
> same problem as the first one? On link between A and B you
> will generate
> two "same" contact points one with A and one with B. So ode
> will apply forces twice,
yes. good idea. i'll monitor how many contact points and purge
one if i have collision both on trimesh A and B. thanks for this!
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